Development of a Mathematics Student Worksheet Using SketchUp Based on a Project-Based Learning Approach
DOI:
https://doi.org/10.36709/jpm.v16i2.298Keywords:
digital learning media, geometry, mathematics education, project-based learning, sketchupAbstract
This research focuses on the development of a SketchUp-based student worksheet using a project-based learning approach to support geometry learning in junior high school. The study responds to the lack of visual media in conventional mathematics instruction, particularly in representing three-dimensional objects. The development process followed the 4D model: Define, Design, Develop, and Disseminate. At the Define stage, a needs analysis revealed students’ difficulties in spatial reasoning and their preference for visual learning. SketchUp was selected for its capability to model 3D objects interactively. The product was validated by two experts, resulting in an average score of 89% for content and 87% for media, both categorized as “very feasible.” A limited trial involving 18 ninth-grade students showed an average feasibility score of 80.3%, indicating positive student responses. Although some improvements are needed in the clarity of instructions, the integration of SketchUp and project-based learning shows potential to enhance student engagement and learning experiences in geometry. The study supports the development of innovative, curriculum-aligned digital learning media.
References
Abdullah, A. H., Wahab, R. A., Mokhtar, M., Atan, N. A., Halim, N. D. A., Surif, J., Zaid, N. M., Ashari, Z. M., Ibrahim, N. H., Kohar, U. H. A., Hamzah, M. H., & Rahman, S. N. S. A. (2022). DOES Sketchup Make Improve Students’ Visual-Spatial Skills? IEEE Access, 10, 13936–13953. https://doi.org/10.1109/ACCESS.2022.3147476
Adila, Z. R., & HS, M. S. (2022). Pengembangan Media Pembelajaran 3d Sketchup Pada Mata Pelajaran Estimasi Biaya Konstruksi Di Smk N 1 Tuban. Jurnal Kajian Pendidikan Teknik Bangunan, 8(2).
Aji, L. J., Hendrawati, T., Febrianti, R., Wulandari, N. D., Gilaa, T., Abdullah, G., Rukmana, L., Rohman, T., Sahib, A., & Simal, R. (2024). Model-Model Pembelajaran dalam Dunia Pendidikan. PT. Penerbit Qriset Indonesia.
Andriani, D. N., Wibawa, R. P., Firtriawati, D., Winanda, I., & Saputri, M. A. (2025). Project-Based Learning Based on Mastery Learning to Improve Continuous Numeracy Literacy in High School Students: Literature Review. EDUKASIA Jurnal Pendidikan Dan Pembelajaran, 6(1), 595–610.
Anisa, F. F. (2022). Pemberdayaan Keterampilan Berpikir Kritis Dan Kreatif Melalui Integrasi Pendekatan Steam Dengan Model Pembelajaran Pjbl Dalam Materi Virus. UIN Raden Intan Lampung.
Ansya, Y. A., & Salsabilla, T. (2024). Model Pembelajaran IPA di Sekolah Dasar. Cahya Ghani Recovery.
Astiti, K. A., Yanti, B. A. S., Suryaningsih, N. M. A., Poerwati, C. E., Zahara, L., & Wijaya, I. K. W. B. (2024). Teori Psikologi Konstruktivisme. Nilacakra.
Azzahra, N. T., Ali, S. N. L., & Bakar, M. Y. A. (2025). Teori Konstruktivisme Dalam Dunia Pembelajaran. Jurnal Ilmiah Research Student, 2(2), 64–75.
Baikuna, L., Hidayatuloh, M. F., Rizal, M. F., Fitria, N., Anjelina, N. U., Mahendra, M. R. E., Marlina, M., & Nisak, A. Z. (2024). Peran Teknologi Pendidikan Dalam Pemanfaatan Pembelajaran IPS. Jurnal Pendidikan Dan Ilmu Sosial (JUPENDIS), 2(1), 102–115.
Bhattacharjee, J. (2015). Constructivist approach to learning–an effective approach of teaching learning. International Research Journal of Interdisciplinary & Multidisciplinary Studies, 1(4), 23–28.
Casfian, F., Fadhillah, F., Septiaranny, J. W., Nugraha, M. A., & Fuadin, A. (2024). Efektivitas pembelajaran berbasis teori kontruktivisme melalui media e-learning. Jurnal Pendidikan Sosial Dan Humaniora, 3(2), 636–648.
DelPiano, D. (2021). project-based learning in an online environment. Technology and Engineering Teacher, 81(3), 25–28.
Djakadana, S. R. J., Ekowati, C. K., & Wangge, M. (2022). Pengembangan perangkat pembelajaran dengan pendekatan santifik menggunakan model 4-d pada materi koordinat kartesius untuk siswa kelas viii smpn 18 kota kupang. Haumeni Journal of Education, 2(2), 35–46.
Fatiati, N. A. (2023). Penerapan Project Based Learning dalam Meningkatkan Kemampuan Kolaborasi Belajar Siswa Di Min 1 Kota Jakarta Barat. Institut PTIQ Jakarta.
Ferreira, S. L. (2021). 3D Scene Reconstruction from a 2D Photo as a Learning Challenge of PBL in Architectural and Engineering. ICGG 2020-Proceedings of the 19th International Conference on Geometry and Graphics, 932–934.
Gunawan, R., Billah, M. Z., Silalahi, R., & Tuka, H. (2024). Gaya belajar Gen Alpha di era digital. Dewantara: Jurnal Pendidikan Sosial Humaniora, 3(4), 277–297.
Hadiyanti, N. F. D., Hobri, Prihandoko, A. C., Susanto, Murtikusuma, R. P., Khasanah, N., & Maharani, P. (2021). Development of mathematics e-module with STEM-collaborative project based learning to improve mathematical literacy ability of vocational high school students. Journal of Physics: Conference Series, 1839(1). https://doi.org/10.1088/1742-6596/1839/1/012031
Hanifah, F., & Zulfikar, M. F. (2024). Project Based Learning Sebagai Model Pembelajaran Teks Anekdot Pada Siswa SMA. Jurnal PENEROKA: Kajian Ilmu Pendidikan Bahasa Dan Sastra Indonesia, 4(1), 18–30.
Harianti, M., Setiawan, D., & Yakub, S. (2021). Implementasi Metode Duplex pada Sistem Safety Box Bayi Berbasis Nodemcu Cam. Jurnal Cyber Tech, 4(8).
Hidayat, A. N., Gunansyah, G., & Puspita, A. M. I. (2025). The Role of Indigenous Culture-Based Augmented Reality Media in Improving Cultural Understanding in Elementary Schools. Journal of Innovation and Research in Primary Education, 4(3), 576–584.
HS, V. E. (2025). Pengembangan LKPD Berbasis Model Pembelajaran PjBL Terhadap Hasil Belajar IPAS dan Keterampilan Kolaborasi Siswa. Jurnal Ilmiah Profesi Guru (JIPG), 6(1), 111–118.
Huang, W., Li, X., & Shang, J. (2023). Gamified project-based learning: A systematic review of the research landscape. Sustainability, 15(2), 940.
Ilham, M., Sari, D. D., Sundana, L., Rahman, F., Akmal, N., & Fazila, S. (2023). Media Pembelajaran: Teori, Implementasi, dan Evaluasi. Jejak Pustaka.
Ilter, İ. (2014). A study on the efficacy of project-based learning approach on Social Studies Education: Conceptual achievement and academic motivation. Educational Research and Reviews, 9(15), 487.
Iskandar, A., Winata, W., Kurdi, M. S., Sitompul, P. H. S., Kurdi, M. S., Nurhayati, S., Hasanah, M., & Haluti, F. (2023). Peran teknologi dalam dunia pendidikan. Yayasan Cendekiawan Inovasi Digital Indonesia.
Jacobs, H. L. (2022). Sketchup and sketchfab: Tools for teaching with 3d. Journal of the Society of Architectural Historians, 81(2), 256–259.
Juandi, D., & Fatimah, S. (2024). Tinjauan Literatur Sistematis tentang Alat Bantu Digital untuk Pengajaran dan Pembelajaran Geometri: Tren Penelitian, Kumpulan Data, dan Analisis Data. Indiktika: Jurnal Inovasi Pendidikan Matematika, 7(1), 131–147.
Kalpana, T. (2014). A constructivist perspective on teaching and learning: A conceptual framework. International Research Journal of Social Sciences, 3(1), 27–29.
Khoiriyah, I. W., Sunismi, & Ilmi, Y. I. N. (2024). Pengembangan Media Pembelajaran Berbasis Google Sites Pada Materi Induksi Matematika Kelas Xi Sma. Jurnal Penelitian, Pendidikan, Dan Pembelajaran, 19(3), 1–12.
Kusuma, D. S., & Suryaman, H. (2022). Validitas Perangkat Pembelajaran Berbantuan Media 3D SketchUp pada Mata Pelajaran Konstruksi Bangunan di UPT SMK Negeri 1 Kota Mojokerto. Jurnal Kajian Pendidikan Teknik Bangunan, 8(2).
Lase, F. (2021). Rancang Bangun Alat Pengontrolan Irigasi Berbasis Internet of Things. Prodi Teknik Informatika Universitas Putra Batam.
Likert, R. (1932). A technique for the measurement of attitudes. Archives of Psychology.
Mahmudah, F. N., Setyaningrum, W., & Faisal, M. (2024). Tren Penelitian Integrasi Ict Dalam Pembelajaran Matematika Untuk Meningkatkan Keterampilan Abad 21. Aksioma: Jurnal Program Studi Pendidikan Matematika, 13(3), 895–906.
Meka, I. Y., Sukasih, S., & Aeni, K. (2024). Empowering Conceptual Mastery and Learning Autonomy through Canva-Assisted Problem-Based Learning Worksheets. Mimbar Ilmu, 29(3), 441–450.
Musdalifah, M., Lumowa, S. V. T., & Rambitan, V. M. M. (2024). Development of canva-based electronic student worksheet (E-LKPD) to improve student biology learning outcomes. Jurnal Penelitian Pendidikan IPA, 10(3), 1093–1104.
Nishiguchi, R. (2025). Development of a Lesson Plan for Basic Computer Graphics using SketchUp Free at Hiroshima Jogakuin University. 7–12.
Nureva, N. (2023). Pengembangan E-LKPD Berbasis Contextual Teaching and Learning Menggunakan Aplikasi Canva di Kelas IV Sekolah Dasar. Attractive: Innovative Education Journal, 5(2), 300–310.
Nurfadhillah, S., Azhar, C. R., Aini, D. N., Apriansyah, F., & Setiani, R. (2021). Pengembangan Media Pembelajaran Berbasis Teknologi Untuk Meningkatkan Hasil Belajar Siswa Sd Negeri Pinang 1.
Nurhamidah, S., & Nurachadijat, K. (2023). Project based learning dalam meningkatkan kemandirian belajar siswa. Jurnal Inovasi, Evaluasi Dan Pengembangan Pembelajaran (JIEPP), 3(2), 42–50.
Nurhasnah, N., Sepriyanti, N., & Kustati, M. (2024). Learning theories according to constructivism theory. Journal International Inspire Education Technology, 3(1), 19–30.
Nurillahwaty, E. (2021). Peran Teknologi dalam Dunia Pendidikan. Jurnal Keislaman Dan Ilmu Pendidikan, 3(1), 123–133. https://ejournal.stitpn.ac.id/index.php/islamika
Nurmalia, L., Iswan, I., Prasanti, A., Syahidah, H., & Azizah, M. (2022). Pengembangan Media Pembelajaran Pocket book Matematika SD Materi Perkalian, Pembagian, dan Mata Uang Kelas II. Prosiding Seminar Nasional Penelitian LPPM UMJ, 1(1).
Rahmah, U. H., Jannah, S. R., & Setiawan, A. (2023). Development of Students’ Akidah Akhlak Worksheet Using the Canva Application in Improving the Learning Ability. Edutechnium Journal of Educational Technology, 1(2), 113–123.
Ramdani, N. S., Nugraha, H., & Hadiapurwa, A. (2021). Potensi pemanfaatan media sosial tiktok sebagai media pembelajaran dalam pembelajaran daring. Akademika, 10(02), 425–436.
Robinson, J. (2024). Likert scale. In Encyclopedia of quality of life and well-being research (pp. 3917–3918). Springer.
Safira, A. R. (2020). Media Pembelajaran Anak Usia Dini. Caremedia Communication.
Said, F. F., Susanto, A., & Utami, N. P. (2023). Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbantuan Canva yang Efektif. Jurnal Ilmiah Soulmath: Jurnal Edukasi Pendidikan Matematika, 11(1), 85–98.
Saleem, A., Kausar, H., & Deeba, F. (2021). Social constructivism: A new paradigm in teaching and learning environment. Perennial Journal of History, 2(2), 403–421.
Saputra, A., & Junaidi, H. S. (n.d.). Pengembangan Lkpd Ipa Berbasis Kontekstual Menggunakan Aplikasi Canva Dalam Meningkatkan Kreativitas Dan Hasil Belajar Siswa Untuk Siswa Kelas Vi Sekolah Dasar.
Simamora, S. L. (2022). Studi Tentang Implementasi 3d Printer Snapmaker Dalam Merancang Suatu Sampel Dasar Produk. Universitas HKBP Nommensen.
Simbolon, R., & Koeswanti, H. D. (2020). Comparison of Pbl (Project Based Learning) models with Pbl (Problem Based Learning) models to determine student learning outcomes and motivation. International Journal of Elementary Education, 4(4), 519–529.
Suryaningsih, S., Nisa, F. A., Muslim, B., & Aldiansyah, F. (2022). Learning innovations: Students’ interest and motivation on STEAM-PjBL. International Journal of STEM Education for Sustainability, 2(1), 66–77.
Thiagarajan, S. (1974). Instructional development for training teachers of exceptional children: A sourcebook.
Urba, M., Ramadhani, A., Afriani, A. P., & Suryanda, A. (2024). Generasi Z: Apa Gaya Belajar yang Ideal di Era Serba Digital? DIAJAR: Jurnal Pendidikan Dan Pembelajaran, 3(1), 50–56.
Wijnia, L., Noordzij, G., Arends, L. R., Rikers, R. M. J. P., & Loyens, S. M. M. (2024). The effects of problem-based, project-based, and case-based learning on students’ motivation: A meta-analysis. Educational Psychology Review, 36(1), 29.
Wulandari, A. P., Salsabila, A. A., Cahyani, K., Nurazizah, T. S., & Ulfiah, Z. (2023). Pentingnya media pembelajaran dalam proses belajar mengajar. Journal on Education, 5(2), 3928–3936.
Yuniarti, Y. (2021). Project based learning sebagai model pembelajaran teks anekdot pada siswa SMA. Jurnal Pendidikan Bahasa Indonesia, 9(2), 143–151.
Zafrullah, Z., Sultan, J., Ayuni, R. T., Sembiring, Y. K., & Fitriani, A. (2024). Tren Penelitian Penggunaan Geogebra Di Sekolah Dasar Pada Database Scopus: Analisis Bibliometrik. Jurnal Genta Mulia, 15(2), 210–219.
Zajda, J. (2021). Constructivist learning theory and creating effective learning environments. In Globalisation and education reforms: Creating effective learning environments (pp. 35–50). Springer.
Zulkarnaen, D. W. J., Katoningsih, S., & Asmawulan, T. (2023). Manfaat model Pembelajaran Project Based Learning untuk Pendidikan Anak Usia Dini dan Implementasinya dalam Kurikulum Merdeka. Jurnal Bunga Rampai Usia Emas (BRUE), 9(2), 394–400.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Angre Andes Thofan, Zainal Ilmi, Putri Sasalia S, Endah Nawang Wulan, Muhammad Miftahul Pirdaus, Siti Dian Anugrah

This work is licensed under a Creative Commons Attribution 4.0 International License.