Development of Electronic Comic Based on Realistic Mathematics Learning to Improve Students' Concept Comprehension Ability
DOI:
https://doi.org/10.36709/jpm.v16i2.278Keywords:
concept comprehension ability, development research, electronic comics, realistic mathematics learningAbstract
This research is motivated by the low student concept comprehension ability caused by the teacher-centered learning process and the absence of additional media used during the learning process. The purpose of this research is to develop an electronic comic based on Realistic Mathematics Learning with valid, practical, and effective criteria in improving the ability to understand concepts. This research uses the ADDIE development model: analysis, design, development, implementation and evaluation. The data collection techniques used are observation, interviews, questionnaires, and tests. Instruments for data collection include electronic comic validity questionnaire sheets, practicality questionnaires from teachers and students, concept comprehension ability tests, and student response questionnaires. The research findings show that electronic comics based on realistic mathematics learning developed on social arithmetic materials are suitable for use as a learning medium that can improve students' concept comprehension ability because they have been declared valid, practical, and effective. This is based on the results of the validation from media expert 4.5 (very valid) and 4.41 (very valid) from the material expert, the results of the practicality questionnaire from the teacher of 90% (very practical), and the results of the practicality questionnaire from students of 80.18% (very practical), the results of the test of students' conceptual comprehension ability, including (1) the completeness of classical concept comprehension of 87.18%; (2) the achievement of each indicator of concept comprehension of 97.20%, 97.20%, 74.35%, and 69.23%; (3) increased conceptual comprehension ability with N-Gain by 0.73; and (4) positive response from students of 90.25%.
References
Afifah, A., & Dewi, P. A. (2022). Pengembangan Media E-Komik Untuk Meningkatkan Pemahaman Konsep Matematika Siswa. Jurnal Axioma : Jurnal Matematika Dan Pembelajaran, 7(1), 24–34. https://doi.org/10.56013/axi.v7i1.1194
Agustina, L. (2016). Upaya Meningkatkan Kemampuan Pemahaman Konsep Dan Pemecahan Masalah Matematika Siswa Smp Negeri 4 Sipirok Kelasvii Melalui Pendekatan Matematika Realistik (PMR): Jurnal Eksakta, 1(1), 1-12.
Akhidah, D. N., Zuliana, E., & Ermawati, D. (2023). Pengembangan Media Ular Tangga Dengan Model Realistic Mathematics Education Pada Pemahaman Konsep Matematika Prismatika: Jurnal Pendidikan Dan Riset Matematika ,6(1), 244-259.
Ansari, B. I. (2016). Komunikasi Matematik, Strategi Berpikir dan Manajemen Belajar: Konsep dan Aplikasi. Banda Aceh: PeNA.
Arum, D. M. M., Suryaningtyas, W., & Soemantri, S. (2021). Efektivitas Komik Digital Sebagai Media Pembelajaran Daring pada Materi Sistem Persamaan Linear Dua Variabel. Journal of Education and Teaching (JET), 3(1), 24-36. https://doi.org/10.51454/jet.v3i1.127
Branch, R. M. (2019). Instructional Design – The ADDIE Approach. New York: Springer.
BSNP. (2016). Permendikbud No. 23 Tahun 2016 tentang Standar Penilaian Pendidikan. Kemendikbud. Jakarta
Cahyono, B., Rohman, A. A., Setyawati, R. D., & Dzakiyyah, R. I. (2023). Pengembangan Media Pembelajaran E-komik Berbasis Etnomatematik dan Kemampuan Berpikir Kreatif pada Materi Geometri MTs. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 12(2), 2283-2295. http://dx.doi.org/10.24127/ajpm.v12i2.7398
Gravemeijer, K. (2012). Local Instruction Theories As Means Of Support For Teachers In Reform Mathematics Education. In Hypothetical Learning Trajectories. New York: Routledge.
Hasratuddin. (2018). Mengapa Harus Belajar Matematika?. Medan: Perdana Publishing
Irawan, A., & Hakim, M. A. R. (2021). Kepraktisan Media Pembelajaran Komik Matematika Pada Materi Himpunan Kelas VII SMP/MTs. Pythagoras: Jurnal Program Studi Pendidikan Matematika, 10(1), 91-100.
Ismawanto. (2014). Pengembangan CD Interaktif Berbantuan Swishmax Dengan Model Etnomatematika pada Materi Bangun Ruang Sisi Datar Kelas VIII Semester II. Prosiding Mathematics and Sciences Forum, 2(2), 527-534.
Juliawan, R., Haris, A., Salahuddin, M., & Sari, I. P. (2022). Meningkatkan Kemampuan Siswa dalam Memahami Konsep Matematika Menggunakan Pendekatan Realistic Matematika Education (RME). Jurnal Pendidikan Dan Konseling (JPDK), 4(3), 2605–2611. https://doi.org/10.31004/jpdk.v4i3.6310
Kurniawan, A. B. & Hidayah, R. (2021). Efektifitas Permainan Zuper Abase Berbasis Android sebagai Media Pembelajaran Asam Basa. JPPMS (Jurnal Penelitian Pendidikan Matematika dan Sains), 5(2), 92-97. https://doi.org/10.26740/jppms.v5n2.p92-97
Kusumadewi, N. L. W., Gunartha, I. W., & Ariawan, P. W. (2022). Pengembangan Media Komik Matematika Digital untuk Pembelajaran Materi Pecahan di Sekolah Dasar. Jurnal Ilmiah Pendidikan Citra Bakti, 9(1), 103–116.
Lumbantobing, Y. (2024). Pengembangan Bahan Ajar E-Comic Berbasis Budaya Batak Untuk Meningkatkan Kemampuan Higher Order Thinking Skills. (Universitas Negeri Medan).
Nieveen, N. & Folmer, E. (2013). Formatif Evaluation in Educational Desain Research. In Plomp, T. & Nieveen, N. (Eds) Educational Design Research, Part A: An Introduction. New York: Routledge.
Radiusman. (2020). Studi Literasi: Pemahaman Konsep Siswa pada Pembelajaran Matematika. Fibonancci, 6(1), 1-8.
Sakinah, N., & Hendriana, B. (2022). Pengembangan media pembelajaran e-comic pada materi sistem persamaan linear dua variabel. Teorema: Teori Dan Riset Matematika, 7(1), 225–234. http://dx.doi.org/10.25157/teorema.v7i1.6922
Siregar, B. H., Kairuddin, Mansyur, A., & Siregar, N. (2021). Development of Digital Book in Enhancing Students' Higher-Order Thinking Skill. Journal of Physics Conference Series, 1819(1), 012046. http://dx.doi.org/10.1088/1742-6596/1819/1/012046
Slavin, R. E. (2008). Psikologi Pendidikan: Teori dan Praktik. Jakarta: Indeks.
Sola, E., Bahtiar, I. A., Musdalifa, & Sudarman, A. (2022). Pengaruh Media Pembelajaran Berbasis Teknologi terhadap Hasil Belajar Mahasiswa MPI Kelas B Semester IV UIN Alauddin Makassar. Educational Leadership, 2(1), 48-61
Trianto. (2017). Mendesain Model Pembelajaran Inovatif, Progresif, dan Kontekstual: Konsep, Landasan, dan Implementasinya pada Kurikulum 2013 (Kurikulum Tematik Integratif/ KTI). Jakarta: Kencana.
Umam, M.A., Zulkaernan, R. (2022). Analisis Kemampuan Pemahaman Konsep Matematis Siswa Dalam Materi Sistem Persamaan Linear Dua Variabel. Jurnal Educatio FKIP UNMA, 8(1), 303–312. https://doi.org/10.31949/educatio.v8i1.1993
Yuniawati, S., Palupi, E. L. W., & Fiangga, S. (2024). Pengembangan E-Comic Matematika Berbasis Pendekatan Matematika Realistik (PMR) pada Materi Persamaan Linear Satu Variabel. MATHEdunesa, 13(2), 576-695. https://doi.org/10.26740/mathedunesa.v13n2.p576-595
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Patricia Saragih, Budi Halomoan Siregar

This work is licensed under a Creative Commons Attribution 4.0 International License.